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Melodies of Life Moderators ([personal profile] melodiesmods) wrote in [community profile] melodiesofcrack2014-06-28 07:26 pm
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Test Drive Meme





Reservations will open on July 18th at 00:00 GMT and close on July 24th at 23:59 GMT
Applications will open on July 25th at 00:00 GMT and close on July 31st at 23:59 GMT

The game will open on August 3rd.

— Reply with a character you wish to test in the Melodies of Life's setting.
— Feel free to use one of the prompt below or make one of your own!
— Tag around! This is a panfandom RP, so don't hesitate to tag both castmates and non-castmates.
— Most importantly, have fun!


1/ Welcome to the world of Crystallis!
You have seen reality shatter and collapse around you, in the depths of the void you found a Crystal and now you are in the city of Aqures Ixen, surrounded by Moogles and people as lost and confused as you are. On the bright side, everyone thinks you're a hero! On the downside, they expect you to save the world. Maybe their expectations are a bit too much. Thankfully, you're not abandoned to your fate as a Moogle explains to you everything you need to know. Maybe it's time to get to know your companions in misfortune.

2/ Do you like your new life?
No? Well, either way, you better get used to it, to your new powers, to your new house, to the ball of fur that follows your every steps—Who knows, maybe you'll even make some friends here. Besides, even if everyone expects you to save the world, fighting isn't the only way to do so. Maybe you could open a shop to help and properly equip your friends who are actually eager to fight. Maybe you could try and gather people who think diplomacy can stop war, you could even start your own researches on the Crystals— Or you could make sure your house is the prettiest in all of Aqures Ixen. Anything is possible.

3/ Ukulele de Chocobo
Upon arrival, your Moogle gave you a map of Crystallis. This world may be a bit big for you to explore, so why not go to the Chocobo Farm and ask for a Chocobo? These big birds can't fly, but they're much more efficient than horses when it comes to travelling. Maybe it's your first time riding a Chocobo; it might be a good idea to have someone with you in case something goes wrong. Or maybe the old man at the farm didn't have any Chocobos left and gave you some Chocobo-Bait© so you can go and capture your own.

4/ A thing called Mognet
Hopefully you weren't used to Internet and cellphones back home. Otherwise, you might be a tiny bit confused when your Moogle returns to you with a stack of letters. Or maybe someone else's Moogle is coming to you with a voice message it learnt by heart and is now going to recite to you with a lot of Kupo. That's how the "network" works here.

5/ I believe I can fly~
You are on an Airship! Airships regularly depart from Aqures Ixen and stop by most major cities in the world, so they're the perfect means of transportation for you to go and explore this world. You can go anywhere in a matter of hours — One can only hope you don’t have motion sickness.

6/ Exploration
Enough expository banter. Now is the time to explore. Maybe rather than spending most of your time in Aqures Ixen, you'd rather spend it living in Balicea, or betting on Chocobo Races in Trano Golsaucia. Or maybe you'd rather go and explore some ancient ruins that may hold some precious information. With Airships and Chocobos at your disposal, you can go nearly anywhere that isn't under imperial control; unless you have a death wish of course.

7/ Random Encounter
You were minding your own business walking around, and suddenly monsters attacked you! Time to put to use the skills you've learned with your Jobs! Alternatively, maybe this encounter isn't random at all, and you have been sent on a mission to kick some imperial asses in the war confronting the Heran Empire and the Republic of Esdham. Good luck!

8/ Getting Jobs is hard
It all started when you asked Jessie to give you a new Job. What could and should have been a formality, quickly turned into a trial. All you wanted was a Job, and here you are in the wild, hunting for a Malboro Vine. Or maybe you are in some ancient and decrepit ruins looking for an artifact. Or yet again, maybe she simply asked you to assist her in her researches on the Crystals. Getting new Jobs is not easy. Consider yourself happy though, at least you don't have to do that alone.

9/ The world is subject to unrelenting pain and suffering…
This is why you should play a game. After all, there are things a lot more important than saving the world: Blitzball is one of them. Triple Triad is another. Why don't you take a break and do something different for once; anyone wanting to play Blitzball is given a special potion allowing them to breath underwater, whereas someone who wants to play Triple Triad should have no difficulties finding veterans more than happy to get rid of their low level cards.

10/ Wild Card
Don't like the options offered here? Go crazy and choose what you want to do in this world!


Logs CommunityMognet CommunityOOC CommunityCrack Community

Game Players World Other
Premise Applications Jobs / Requests Hospital
Rules Reservations Legends Employment
FAQ Taken Characters NPCs / Contact Races
Locations Hiatus/Drop Housing Mod Contact
Mognet Player Contact Bestiary Credits
Aqures Ixen Player Plots Eidolons

thirdarrow: (smile ♒ of a loaded gun)

:3

[personal profile] thirdarrow 2014-07-09 03:04 am (UTC)(link)
"Perhaps." He nods. If that was the case, then the search would become much more difficult. "Do you know of a way to track it down?"

A pause.

"I can assist you with it, if you'd like." But reasonably, of course.
witchinghour: (srs ...... what)

3:

[personal profile] witchinghour 2014-07-09 03:28 am (UTC)(link)
"I have a drawing of its appearance. Beyond that, no. The owner only told me it was robbed by goblins in this general area. ... if we are going the same way, we may as well continue together."

She doesn't entirely like it - she doesn't like working with others if she doesn't have to. (It's not gone well in the past.) But she will if she needs to, and she doesn't know enough about this area to know if everything can be handled itself.
thirdarrow: (neutral ♒ Puffinus griseus)

ouo

[personal profile] thirdarrow 2014-07-09 03:39 am (UTC)(link)
"Likewise." Takakage nods again. "I am heading past the river. If you intend to search around that area, I will be able to accompany you."

He flips open his tome and retrieves a map from between its pages. "Goblins and their kin roam around the riverbank, as well as the nearby forest - which is here."

The strategist doesn't continue, though, instead waiting for Homura's response.
witchinghour: (srs serious senpai)

ono

[personal profile] witchinghour 2014-07-09 03:47 am (UTC)(link)
She peers at the map and, after a moment, nods once. She casts a glance over at the goblin corpses.

"Let's go before wolves come to eat the bodies."

Light Party Formed
thirdarrow: (neutral ♒ Ixobrychus sinensis)

owo

[personal profile] thirdarrow 2014-07-09 03:58 am (UTC)(link)
Party Member Get!

Takakage closes his book, replacing the map back between its pages. He follows Homura through the forest, following a path worn into existence by the many adventurers which passed through.

They walked in watchful silence for a while, until the sound of rustling leaves and cracking branches began to sound behind them.
witchinghour: (srs you only wish you had a cool shield)

>o<

[personal profile] witchinghour 2014-07-09 05:16 am (UTC)(link)
Homura stops, listening for a moment, then she draws her dagger, readjusts her buckler (somewhat unusual in appearance for a buckler - and it doesn't work the way it did before, but she can use it as a channel for magic, now, so it isn't completely useless) and turns around, nodding towards the bushes to the side of the path. She says nothing lest they overly alert whatever is there.
thirdarrow: (sp: battle ♒ Cygnus cygnus)

:|a

[personal profile] thirdarrow 2014-07-09 06:11 am (UTC)(link)
Takakage draws his sword as well, though the majority of his response manifests in his spellbook. It flips open to a particular, nondescript page - though anyone familiar with his combat style would know that this heralded a blast of spells.

There is another rustle from the bushes, and three small rabbits leap out onto the path one by one. They regard the two adventurers with curiosity -

- and start morphing into something four times their size and with as many shape teeth.

He reacts almost instantaneously, and the tome rises into the air, levitating a few inches from his hands. It spins to a vertical orientation and faces the beasts, releasing spears of ice from within its pages.
witchinghour: (srs bow before me mortal)

|=

[personal profile] witchinghour 2014-07-09 10:46 pm (UTC)(link)
Although she gives the book a curious look before the rabbits emerge, once they're out and transforming Homura spares Takakage only the most cursory of glances to ascertain his position and if he's going for spells or his sword at any given moment. The way the book levitates is curious and of interest to her but there's no time to investigate it now.

She launches a fireball at the furthest rabbit monster before twisting to the side to avoid a chomp from the nearest one - still charging despite ice to its face. These things are faster than the goblins, but they seem less flexible. A sword can be swung in nearly all directions, but biting only happens in one.
thirdarrow: (serious ♒ from a past you can't change)

O:

[personal profile] thirdarrow 2014-07-10 01:49 pm (UTC)(link)
Homura heads for one rabbit monster, blasting fire at another before slashing at the first one. Takakage aims for the third, parrying its leap with a shockwave from his sword. The beast is knocked aside and finished off with a few thunderbolts.

Two of the rabbits are defeated with ease, but the third is still alive. It sneaks up to Takakage from behind, intending to strike his back while his attention is occupied with one of the other rabbits. The strategist notices, almost a second too late - he twists around and blocks with his sword.

The rabbit's jaws close down on the blade with a metallic ting, and doesn't let go.